Astria Ascending is filled with countless features and mechanics to add more flavor to an adventure that can last dozens of hours. However, it does have some noticeable issues that can sour the experience. The poor narrative and progression can become too tedious, and some characters will feel useless down the line.
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The character customization gives a feeling of constant, incremental progress that fulfills the effort put in. There’s always a new skill to learn, a new strategy to try. It would have been nice if the story was better and if the dungeon exploration was less frustrating, but this is a game that’s well worth the time for any fan of JRPGs, especially since it’s being sold at a lower price than most new titles. So long as the player knows what they’re getting into, then there’s too much superlative stuff in this package to ignore.
Astria Ascending is filled with countless features and mechanics to add more flavor to an adventure that can last dozens of hours. However, it does have some noticeable issues that can sour the experience. The poor narrative and progression can become too tedious, and some characters will feel useless down the line.
Astria Ascending is as flawed as it is fascinating. It has its moments, but the story is uneven, the dialogue is rough, and the combat is fine, but it doesn’t do enough to stand out in a crowded genre. It hurts to say that, as at some points, the story feels like one that needs to be heard, and there are some parts that I won’t soon forget. As the satellite falls to Earth, it mostly burns up on re-entry, but there is a painful beauty to it all while it lasts.
When it comes down to it, Astria Ascending is a charming blend of new and old, and a very enjoyable RPG experience overall. I’m always happy when I see a game successfully emulate the spirit of the ever-sacred old-school RPG, and I can happily say that Artisan Studios really outdid themselves with this one!
Astria Ascending had me invested in the 25 hours it took me to get to the final dungeon. However, that comes with a padded runtime of level grinding, lengthy battles, dungeon navigation confusion, and many menu interactions. So if you begin, prepare not to understand what is going on until 10 hours into the game, but if you don’t have that time, don’t bother. However, those who do get far enough are in for a genuinely fun JPRG experience that only requires a few quality-of-life improvements.
Altogether, the combat is just cumbersome enough to make every fight feel like a drag, and a poor imitation of more sophisticated systems you've seen elsewhere. It's something I'd probably be willing to put up with were it buoyed by an exceptional story and lovable cast of characters, but Astria Ascending fails on all counts.
Even the characters’ job classes are assigned to specific zodiac signs. While I don’t necessarily like all the characters as people, it’s an impressive feat that each of them feel so distinct. I’m also a lot more tolerant of feeling lost in Astria’s world when I feel compelled to admire the colorful brushstrokes along the way. Astria isn’t a perfect game, but I’m not even mad about it.