PCSirens went off in my head as I fired up Closure for the first time. I can only guess that as I took in the game's vague narrative, minimalistic design, and unique art style, I subconsciously pronounced the game to be "artsy." Thanks to many poor...
Closure relies heavily on its novel mechanics to create an enticing puzzler. But this is more than just a clever gimmick. The steady difficulty curve and wealth of ideas offer an uncommon experience, and the effective artistic design meshes wonderfully with these aspects.
What is it about arty games and spiders? They're everywhere, the little eight-legged bastards. Closure even makes one into a main character, if you count little alien-spider-hybrid-things as spiders, as obviously you should. Luckily, this time there's...
Closure may stop short of delivering the sort of swashbuckling adventure one might hope for from a journey through this shadowy netherworld, but it remains thoroughly enjoyable puzzle game that twists your brain in all sorts of maddening directions...
Closure’s grip of levels aren’t so devious that you won’t exhaust them in a few play sessions, but there are more than enough secrets for those willing to repeatedly wade into the shadows.
It's a great way to dive in and invest your time in a unique and soundly designed experience. Regardless of how you experience it, just be sure not to miss Closure.
Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey.
You have to love these independent darlings in video games. Here, you have a small group of people who take something intuitive and creative, and somehow blossom it into a better game than a good portion of the high-priced, big-budget sludge. It's a...
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