The story is fantastic, the world is breathtaking, and all of that pales in comparison to the wonderfully made gameplay that soars both as a platforming and combat game. Moon Studios has outdone itself with Will of the Wisps, delivering an experience that doesn’t have any lulls, makes the player feel clever, and just keeps getting better as it goes.
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I loved my time here. I adored the gentle storytelling and the ethereal atmosphere and the melancholy that drapes, like a damp rag, across every inch of Niwen. I loved befriending Twillen and Tokk and Grom and Kwolok and every fuzzy, friendly member of the Moki. I took scores and scores of screenshots - picking them for this review was a nightmare; each one is a masterpiece - and poked my head into every crevice and cranny I could find. When unfettered by freezing, it's an unmitigated pleasure to play, and an even greater joy to behold. If it could just sort out its technical troubles, it just might be one of the best things you play all year.
Ori and the Will of the Wisps is a fantastic sequel that improves upon its predecessor in multiple ways. While the new combat focus admittedly doesn’t fit well with the story, it’s still a tonne of fun, and coupled with the new autosave feature, ensures a more fast-paced and fluid style of play. Combined with the endearing story book vibe and jaw-dropping platforming spectacles, Will of the Wisps is easily one of the best titles in the Xbox's first-party library.
That finality could signal that this is the last Ori game, a farewell to the fantastical world and memorable characters that made Moon Studios such a standout developer from its very first effort. If that is the case, you could hardly ask for a better send-off. Ori and the Will of the Wisps is a remarkable synthesis of artful design and beautiful moments.
The story is fantastic, the world is breathtaking, and all of that pales in comparison to the wonderfully made gameplay that soars both as a platforming and combat game. Moon Studios has outdone itself with Will of the Wisps, delivering an experience that doesn’t have any lulls, makes the player feel clever, and just keeps getting better as it goes.
With the need to go bigger, Ori and the Will of the Wisps loses some of the simplicity and innocence of the original game, but it steps up in turn with bite and refinement. It's the perfect companion to Ori and the Blind Forest, and is an early defining moment of the decade to come.
Its steady incline of difficulty, bound to cap off eventually; early, leap-of-faith platforming sure to lose its pull or appeal in the latter half. All these concerns quickly dissipate in what is a game that continues again and again to increase in its stakes. To find new ways to impress, to shake things up in ways that will test even the most veteran of Metroidvania and precision-platformer players. An incredible unison of sub-genres and seemingly conflicted elements alike, Ori and the Will of the Wisps is an absolute triumph of game design through-and-through.
While some of the bugs were annoying, especially the one that affected saves, they did reveal something about the game. During my time with the game, I had to replay what amounted to about two hours total due to lost saves. Normally this would be so frustrating that I would stop playing entirely. And, yes, it was annoying, but I was enjoying the game so much that I gladly replayed the lost sections again to finish.