Developers articles
Apple left an Easter egg in the Find My app that leads to an AirTag developer menu
North American and European game devs prefer creating for PC, GDC survey suggests
How 3D Game Rendering Works: Anti-Aliasing
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lines, which inevitably will look jagged in our screens if not for smoothing anti-aliasing techniques. Let us explain in this new deep dive.
Google I/O returns on May 18 as an online-only event, will be free for all to attend
Microsoft and Google partner to fix browser compatibility problems in 2021
Google to slash Play Store commissions in half for developers' first $1M in sales
Developer gets disqualified from Small Business Program after Apple couldn't answer his question
What's New in DirectX 12? Understanding DirectML, DirectX Raytracing and DirectStorage
DirectX 12 has been expanding to cover ray tracing, machine learning and faster storage. Learn how next-gen titles like Cyberpunk 2077 are using some of these extras, and how they'll make games better for us all.
Apple is trimming App Store commission fee to 15 percent for devs that make less than $1 million per year
Developer survey finds JavaScript remains the most popular programming language
Valve CEO Gabe Newell wants to discuss relocating game developers to New Zealand
On the eighth anniversary of Star Citizen's development, don't expect the solo campaign anytime soon
Google demands app developers start using its billing system next year
The Python Masterclass Certification bundle is currently 98% off
Apple critics Spotify, Epic, and others form coalition to fight for App Store changes
iOS 14 will give app developers ability to generate free or discounted subscription codes
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How 3D Game Rendering Works: Lighting and Shadows
The vast majority of visual effects you see in games today depend on the clever use of lighting and shadows – without them, games would be dull and lifeless. In this fourth part of our deep look at 3D game rendering, we'll focus on what happens to a 3D world alongside processing vertices and applying textures. It once again involves a lot of math and a sound grasp of the fundamentals of optics.
Learn how to build a multiplayer game from scratch using Unity and Blender
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How 3D Game Rendering Works: Texturing
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. The majority of the visual effects seen in games today are down to the clever use of textures – without them, games would dull and lifeless. So let's get dive in and see how this all works!