A sci-fi horror game with action and survival elements. It's set in Pripyat and the Chernobyl Exclusion Zone. With a combination of multiple features and mechanics from different genres, as well as a setting that's steeped in mystery, Chernobylite attempts to be the jack-of-all-trades. Unfortunately, a mediocre combat system, repetitive mission structure, and dull gameplay loop lead to questionable results.
Missions become repetitive necessities to advancing the plot
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Amongst all of this however, by far the strongest and most memorable part of this game are the many companions that you will gather over the course of the game. They offer interesting conversation; new insights; comedic relief and deep philosophy. By the end of the game I really came to care for this ragtag group of resistance fighters, and for that alone, Chernobylite is worth the price of admission.
I'd endure a couple of survivalist milk runs and start eyeing the quit button, but then I'd have to pull a companion out of a building filled with hallucinogenic gases, or be forced into a protracted fight with the NAR because I'd stumbled into a radiation hotspot while trying to sneak past. It's not a thrill-a-minute game, and the structure is as much a hindrance as it is a help. But when everything comes together, Chernobylite clicks like a dosimeter near the elephant's foot.
Chernobylite's great survival horror gameplay, top-notch atmosphere, and excellent audiovisual presentation make it a must-play title for any fan of games like Stalker.
It’s easy to recommend Chernobylite to Stalker fans – The Exclusion Zone has never looked better, and an ambitious choice-lead approach to storytelling means that your decisions always have very tangible consequences. Despite this, a repetitive formula and shortcomings with the base building system prevent Chernobylite from taking that last great step to irradiated greatness.
There’s a lot going on in Chernobylite, and sometimes the melancholic love story at the center gets buried under unnecessary game play complications, tepid combat or shifts of tone. In other words, it’s all still a bit messy but interesting and worth playing for shooter, RPG or horror fans, especially those fascinated by this particular moment in modern history.
Chernobylite is special. If you enjoy RPGs that feature things like crafting, base building, team management, and heists, the ambitious Chernobylite is one that you won’t want to miss.
Its cast of characters and its choice system are genuinely gripping, while its depiction of the zone is at times breathtaking (if a little postcardy and non-interactive). Like its motley crew of eccentric companions, Chernobylite is a flawed misfit that I can't help but like. With its sometimes scatty systems, ambition and silly sci-fi story, it could even join the pantheon of Eurojank classics—unless there's a rule against Eurojank games looking this good.
A sci-fi horror game with action and survival elements. It's set in Pripyat and the Chernobyl Exclusion Zone. With a combination of multiple features and mechanics from different genres, as well as a setting that's steeped in mystery, Chernobylite attempts to be the jack-of-all-trades. Unfortunately, a mediocre combat system, repetitive mission structure, and dull gameplay loop lead to questionable results.
Chernobylite combines a multifaceted narrative with stunning, atmospheric levels that repopulate with fantastic points of interest. Players can sneak or shoot their way around the faithfully recreated Zone and see the modest ripple effects of story choices they can alter following each death.
Chernobylite's mixed collection of gameplay styles comes together beautifully. The narrative is engaging, the world is atmospheric, combat is solid , and the base building is decent. It may not be a STALKER game, and it's eclectic collection of elements are integrated with varying degrees of success, but Chernobylite offers a worthy replacement, full of its own charms and quirks that will allow it to stand on its own two feet.
The ease of the crafting and the management side of things might lack depth for some, but it does give you a constant sense of satisfaction as you bring goodies back to base and watch it grow. Similarly, the simplicity of its party management ensures balancing their needs doesn't detract from the fun roguelite loop it's got going on. The Chernobyl wilderness might be distinctly "bad vibes" here, but Chernobylite the game gets a big, irradiated thumbs up.