Immortals of Aveum is the epitome of a good game. The characters are well-acted and the world design is fantastic. The story though feels too safe and there’s no real wow moment. While the combat is fun too, you'll have seen the majority of enemy types quite early on, and combat does become repetitive.
Our editors hand-pick these games based on a broad criteria: similar games that cater to the same player base, or games that share similar themes, gameplay mechanics, or artistic styles.
If it functioned as intended, Immortals of Aveum would, in all likelihood, prove a passable, albeit mediocre, experience. Nothing in its story, gameplay design, etc, does anything to make it either worthy of praise or warranting condemnation. Its fall...
Despite this game’s flaws with repetitive combat and an awkward beginning to the story, I hope there’s a sequel on the way. The combat’s thrillingly fast-paced, and the storyline actually grabbed me during its final hours. If a sequel adds way more enemy variety and improves the MCU-like script, Immortals of Aveum 2 could be a hit.
Immortals of Aveum may have an interesting premise, but with a dull story, repetitive gameplay, and poor technical performance, this full priced first person shooter lacks...
Immortals of Aveum had the potential to be great, with its fun and varied combat, but is ultimately let down by a lacklustre story, poor writing, unlikeable characters, and dull side content. The game frequently introduces interesting concepts, but...
Immortals of Aveum is the epitome of a good game. The characters are well-acted and the world design is fantastic. The story though feels too safe and there’s no real wow moment. While the combat is fun too, you'll have seen the majority of enemy types quite early on, and combat does become repetitive.
Less a case of biting off more than it can chew, Immortals of Aveum instead serves up a mixed bag of notable creativity, dragged down by issues both narrative and technical alike. While future patches may go some way to iron out the uneven frame-rate and inconsistent visual quality, the same can’t be said for a brand of writing that’s at best tolerable and at worst, potentially off-putting.
The actual shooting fares a bit better, especially in the first half, when combat is more like a color-coded puzzle. But it, too, falls short--the repeated use of enemies and arena layouts make for repetitive firefights and the sheer number of combat options is difficult to navigate when combat reaches an overwhelming fervor. I enjoyed small pieces of Immortals of Aveum, but not enough to strongly recommend.
Immortals of Aveum is an impressively confident first-person shooter that successfully trades muzzles and magazines for mages and magic. Its fast-paced, spellcasting combat is both satisfying to master and spectacular to look at, and it features a lengthy and hearty campaign packed with secrets to keep us going well after the story has wrapped. As someone who desperately hopes that unapologetically single-player shooters will live forever, these Immortals have done a great job of making sure they’re definitely not dead yet.
Immortals of Aveum tells a dull tale in an extremely irritating way, but at least has some fun, engaging shooting. I just wish it had a few ideas of its own.
As much as it's tempting to see Immortals of Aveum as just a game out of time - and as hard as it is to think of an era where I could ever say it would be worth yours - there's something salvageable here. Buried deep down beneath layer upon layer of +17 Armor bracelets and one-liner cheese is an honest attempt to do something new-ish. It's just not a particularly successful one.